Post by RuneDrake on Jul 5, 2019 7:44:21 GMT
Teacher: Rose
Time frame: Monday, Wednesday, Friday in noon
Information:
The class shall focus on the preparations of potions of all kinds: obtain the materials that can be found through nature and sometimes by mix others to obtain the needed.
It will focus on the powerful and mysterious relics, charms or amulets that in good hands can bring more than power and destruction, what people and creatures fear alike. As the making of such items to give support, regeneration and magic enhancements. (Not going to be touched relics that increases ones intelligence, that do more damage or cursed items) as study the difference between relics and cursed objects.
Requirements
A notebook enough big or with many pages to write all recipes while class progress. (It is recommended not get distracted, or in the doing that would cost dearly, in notes and sometimes in health)
Basic knowledge in herbs and creatures at the moment to recollect the needed. (Also The teacher can give small tips if the student has no idea in obtain the material, or receive help of Tamatoa too)
Know about chemistry or be students who study the matter with Syndrome and/or Roy.
Be patient and participate in class.
Homework shall be small potions descriptions. And then, the production of certain potions that the student must find out the way to create with its proper description.
Topics
History of the Potions.
Ointments, smelling oils, herbal essence, teas.
Introduction of the Cauldron and First Health Potion.
Different kind of basic potions.
Common, uncommon, rare, unique, legendary
Strength, Speed, Intelligence, Endurance, Dexterity
Support And Mid Health Potions.
High Potions.
Introduction to Charms.
Basic charms.
Cast a Spell within a Charm.
Consumables and Permanents.
Advanced Charms.
Cursed Items.
Final exam
The student shall have five hours in prepare a high level potion with the ingredients around (picked or alive), and must present a description. Also, three to create a charm within the categories (Health, Speed, Defense) with the remaining ingredients of the first test.
((Sorry if I extend myself again...))
Time frame: Monday, Wednesday, Friday in noon
Information:
The class shall focus on the preparations of potions of all kinds: obtain the materials that can be found through nature and sometimes by mix others to obtain the needed.
It will focus on the powerful and mysterious relics, charms or amulets that in good hands can bring more than power and destruction, what people and creatures fear alike. As the making of such items to give support, regeneration and magic enhancements. (Not going to be touched relics that increases ones intelligence, that do more damage or cursed items) as study the difference between relics and cursed objects.
Requirements
A notebook enough big or with many pages to write all recipes while class progress. (It is recommended not get distracted, or in the doing that would cost dearly, in notes and sometimes in health)
Basic knowledge in herbs and creatures at the moment to recollect the needed. (Also The teacher can give small tips if the student has no idea in obtain the material, or receive help of Tamatoa too)
Know about chemistry or be students who study the matter with Syndrome and/or Roy.
Be patient and participate in class.
Homework shall be small potions descriptions. And then, the production of certain potions that the student must find out the way to create with its proper description.
Topics
History of the Potions.
Ointments, smelling oils, herbal essence, teas.
Introduction of the Cauldron and First Health Potion.
Different kind of basic potions.
Common, uncommon, rare, unique, legendary
Strength, Speed, Intelligence, Endurance, Dexterity
Support And Mid Health Potions.
High Potions.
Introduction to Charms.
Basic charms.
Cast a Spell within a Charm.
Consumables and Permanents.
Advanced Charms.
Cursed Items.
Final exam
The student shall have five hours in prepare a high level potion with the ingredients around (picked or alive), and must present a description. Also, three to create a charm within the categories (Health, Speed, Defense) with the remaining ingredients of the first test.
((Sorry if I extend myself again...))